Overloading is a concept in object-oriented programming where two or more methods or functions share the same name but differ in the number or type of their parameters. This allows for greater flexibility, as a single method can perform different tasks based on the input it receives. Overloading is commonly used with constructors and methods to provide multiple ways of using the same functionality.
Definition: Overloading allows defining multiple functions or methods with the same name but different parameter types or numbers. It is resolved at compile-time.
For example, in a Print
function, you could overload it so that one version prints a string, another version prints an integer, and yet another prints a floating-point number. In C++, Java, and other languages, method overloading is resolved at compile-time, based on the method signature (i.e., the number and type of parameters passed).
class Math:
int add(int a, int b) { return a + b; }
float add(float a, float b) { return a + b; }
Overloading is useful for improving the readability of code and reducing the need for creating multiple function names to perform similar operations. It enables developers to write cleaner, more intuitive code while maintaining the versatility of a function or method.
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